Changelog for Gamescon-Build


๐Ÿ—บ๏ธ New Map

  • New Map Added! A brand-new map has been created, featuring a realistic river inspired by natural wild rivers. The river now includes meanders and oxbow lakes, enhancing the authenticity of the environment.

๐ŸŒฑ New Resources

  • Water Resource Water has been introduced as a new resource in the game.
  • Plant Fiber (Preview) A new resource, plant fiber, has been added as a preview feature.

๐Ÿ—๏ธ New Buildings

  • Water Collector A new building called the Water Collector is now available. It allows you to collect water from the environment.

๐ŸŒณ Resource Node Changes

  • Tree Resource Node Wood is now harvested from willow trees. However, willow trees no longer grow back automatically. Instead, they must be watered to encourage regrowth.

๐ŸŒพ Visual Enhancements

  • New Grass Shader A new grass shader has been added. This shader is a preparatory step for implementing wind mechanics in the game. The goal is to eventually allow players to determine wind direction based on grass movement.

๐Ÿ–ฅ๏ธ UI Improvements

  • Building Menu Adjustments Workers are now assigned from the side of the building menu for better visibility and ease of use.

๐Ÿš€ Onboarding Improvements

  • Building Sequence A building sequence has been added to the early game. Buildings must be constructed in a specific order to unlock them, helping prevent players from creating a "death log" early in the game.

If you find any bugs or want to give us feedback, please head over to our Discord Server (https://discord.gg/5jzJPkQNe4) and post your findings into the Testing Corner.

Files

Crowded-Gamescom.zip 738 MB
90 days ago

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